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Sprint 1 Day 5 Month 1

  • Writer: Jack Sabato
    Jack Sabato
  • Apr 15, 2016
  • 2 min read

April 15 2016

Nightmare is now on its final day of the first sprint! Go nightmare team, go! We are now in the final day and the whole team is working together to get there final tasks finished and completed for the first sprint. Luckily, the entire team has been mostly ahead of the game in completing their giving tasks. We had our team meeting this morning that was led by our wonderfully amazing teacher, Professor David Mullich, and we were able to discuss what we had completed and what we'll accomplish. We also discussed what obstacles hindered our ability to move forward, but very little is in the way because of the team's abilities and hard work. After lunch we will also have another meeting with David to get his feedback on how the project is going and what aspects we can do better and complete for the next sprint. After our lunch today we will do presentations to David on the work that we have completed and present all of our work and get feedback.

Go Nightmare team go! Good job on the first sprint, we have completed so much and I believe with our team skills we will continue this amazing work, and have just has much success we had in the first sprint, on to the next two week sprint.

Extra news

Overall today went great! due to today being the last day of the first sprint once the day was geting vcloser to being done the entire minion team met up together, and discussed plans for next sprint. The minion team discussed what they would do oever the weekend and what aspects they could complete next sprint to get a head start! go nightmare team go!

BIG NEWS: NIGHTMARE

  • Updated story, storyworld, and transmedia extensions to come soon!

  • New phobia added to the concept the fear of the dark Nyctophobia.

  • More levels to be built to increase overall gameplay time, and allow the story to be implemented more over time.

  • First sprint completed!

  • First level completed! But finalized details are being added to allow the fear of the dark to be the main focus.


 
 
 

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